﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace RPG_The_Game.Cenas
{
    public class Cena_Menu
    {
        Texture2D fundo;
        GameWindow Window;

        public Cena_Menu(ContentManager Content, GameWindow Window)
        {
            this.Window = Window;
            fundo = Content.Load<Texture2D>("menu2");
        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(fundo,new Rectangle(0,0,Window.ClientBounds.Width,Window.ClientBounds.Height),Color.White);
        }
    }
}
